Menu
  • Home
  • Akce
  • Jednotka SDH
  • Mladí hasiči
    • Rok 2020
    • Rok 2019
    • Rok 2018
    • Rok 2017
    • Rok 2016
    • Rok 2015
    • Rok 2014
  • Fotogalerie
  • Kontakt
  • Home
  • Akce
  • Jednotka SDH
  • Mladí hasiči
    • Rok 2020
    • Rok 2019
    • Rok 2018
    • Rok 2017
    • Rok 2016
    • Rok 2015
    • Rok 2014
  • Fotogalerie
  • Kontakt

wow wotlk spell power coefficient


By | 26.12.2020 | Category Nezařazené

(see rules above for explanation) These coefficients are before talents and gear improvements! I believed that Empowered Rejuvenation would add 20% to the coefficient (similar to the way Wrath of Cenarious adds 10% to the Wrath coefficient). Hello my name is Pheonixblade. Comentado por 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. Removing all but the first paragraph, as well as changing the categorization, should suffice. I have never played one by myself and although I have never seen oriented-hunter/hunters dedicated gears including spell damage, their damages are both from physical and arcane schools; now they share mail with shamans so mail can include spell damage, not to mention the possible use of leather, clothes (likely to have spell damage), and spell power enchantments. Hunter conversion values do not include the effects of the [Wild Hunt] pet talent. Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. The only issue I found while playing one was that spell power didn’t modify totem damage until I think 1.11 or .12. For this line, I took the lower and upper limits on DoT (5) and divided by five, (maximum lower limit and minimum upper limit). To get the 16%, I spammed holy nova on some mobs and recorded the minimum and maximum damage until the difference between the two was the same as the difference between the minimum and maximum listed in the tool tip.  Wowhead  WoWDB. I love the spell power enhance shaman build. Edited with *correct* Holy Shock calculations. Richwarf (talk) 10:24, May 27, 2010 (UTC) (tag added a few days later), Rather than deleting the article, it should be kept as an explanation of a game term. Testing now, on the 3.0 PTR, and appears now that Devouring Plague is been changed from 80% coefficient, to a 24 seconds duration coeffcient; so ~160%. In terms of Itemization cost Spell Power is cheaper then Haste rating. --WurmD, Shaman, Warlock, and Druid coefficients are listed with untalented values first, and then talented values in parenthesis. Research: Or possibly from Judgment of the Crusader? Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Bonus is the same. Without any point in Holy talents, my results were that the DD receives between 83% and 87% and the DoT receives approximately 16.5% (there was a slight fluctuation from one HF to another). Testing clearly shows that ER multiplies the coefficient by 1.20. --Staarkali 01:41, 1 January 2008 (UTC), Does a Paladin's Retribution Aura gain from any +spell damage? --User:Hypehuman 29 April 2008. 819 Fire Damage, 5/5 Emberstorm and 5/5 Imp Immolate. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. I am actually hitting for 675, which is using the co-eff of 20%. The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). MB the target (Replenishment for the win) then sear away. -- Alayea (talk / contrib) 22:31, 16 October 2016 (UTC), Palading healing coefficients have been updated, https://wow.gamepedia.com/Talk:Spell_power_coefficient?oldid=5846159. http://www.wowhead.com/?search=Ferocious+Bite#abilities, https://wowwiki.fandom.com/wiki/Attack_power_coefficient?oldid=2854224. Here's my raw data: Every coefficient on this page should be re-examined for accuracy. Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. Pretty easy to test for any resto druid, the 20% addition is way off. Please double check for me. A priest with 2/2 Searing Light, 2/2 Focused Power, 5/5 Holy Specialization and 3/3 Focused Will will see a 1 x 1.1 x 1.04 = 1.144 = 14.4% modifier and an 8% critical chance bonus on Smite. I just did some tests on Holy Nova and edited in my results. Attack power can be obtained from a number of sources: 1. Co-efficients should only be changed where a talent increases Spell Damage used by the spell (eg Shadow and Flame, Emp Corruption) and should not be changed where a talent increases the total damage of a spell (eg Emberstorm, Shadow Mastery).````--Razal 13:50, 3 November 2007 (UTC). Should DoTs/HoTs have their total value, their tick value or both listed? Agilityincreases melee attack power for Rogues and Shamans, while Hunters, Rogues and Warriors gain ranged AP for every po… The calculation for total damage of the initial Immolate spell is ((Base + Co-eff of 20%) x 1.1 x 1.25). I'm no expert at math but if someone could double check it for me, it seems to be correct. All the damage numbers alternated between two adjacent integers, and so I assumed that the "real" value was somewhere between the two. Zaldinar 04:35, 14 November 2007 (UTC), The regrowth coefficient was listed at approximately 28-29%. No need for that on spells which are "obvious". --Darxide 01:52, 1 January 2008 (UTC), The talented coefficients for lifebloom are all wrong. The HoT gets exactly half of what it should, 0.7 of your +heal. Many paladin abilities receive bonus damage from both attack power and spell power. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. It appears that no one has tested the coefficient for Holy Nova. I'm a lvl 80 hunter on Ragnaros. The direct heal is about 30%. These are generally damaging abilities, however there are exceptions. I had only had thoughts of this before, but it is confirmed now. Always up to date with the latest patch (9.0.2). I've included in the US & UK English dictionaries some Warcraft specific proper nouns, including the zone names, and all dungeon and raid boss names. I found that the coefficient is 16% (±0.3%). That's why the numbers are all something.5, and I took the limits of the value as ±.5 from there. Instant cast spells are considered 1.5 second cast times. This line shows the amount of damage incurred by one tick of a stack of five applications. However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. How to quest:Words Of Power Want to make money ($$$) with Youtube ? Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. --Erdluf 18:27, 19 March 2008 (UTC), My testing showed the Regrowth HoT to be very close to 70% (between 60.9% and 70.1%). ...for example : Earthshock7/450Mp + ((43%)+30 SpP )= 531 Dmg + 12,9 Dmg = 543,9 --bfx 15:24, 23 March 2007 (EDT). 3. Today I want to present you my guide on how to Power level. 8 ticks = 16.66%/tick. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. Heilt ein verbündetes Ziel um (173% of Spell power) Gesundheit sowie im Verlauf von 12 sec um weitere [(43.2% of Spell power) * 1] Gesundheit.NachwachsenDie Initialheilung hat eine um 40% erhöhte Chance, einen kritischen Effekt zu erzielen, wenn das Ziel bereits mit 'Nachwachsen' belegt istMondkingestaltKann in Mondkingestalt eingesetzt werdenInkarnation: Baum des LebensBaum des … Fr0, Note: My own preliminary testing delivered a coeficient of 67,5% for Mind Flay. World of Warcraft PC . In terms of Itemization cost Spell Power is cheaper then Haste rating. How to quest:Words Of Power Want to make money ($$$) with Youtube ? Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. The HoT gets exactly half of what it should, 0.7 of your +heal. The regrowth coefficient was listed at approximately 28-29%. 4/7 / (4/7+1.4) = 16.6 and Additionally, the retribution talent [Sheath of Light] causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Anyway, I'm inclined to believe the correct numbers for Regrowth are very close to 29% and 71%. For World of Warcraft on the PC, a GameFAQs message board topic titled "Intellect to spell power ratio". I was able to confirm the DoT and Judgement coefficients that were already there, and I added in the coefficient on the 20 bonus damage that is incurred when the DoT is refreshed and there are already the maximum number of applications. I have noticed that fully raid buffed, my Ret Aura will gain +1 and sometimes +2 to the damage it reflects. Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. Bonus is the same. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. Warlocks have a fun curse called Curse of Shadows, which further increases arcane dmg done to the target by 10% (when the lock is specced into it). --Mekkapiano 12:35, 1 July 2007 (UTC), They aren't always predictable as 1.5/3.5, sometimes the observed values are close to the formulaic versions, but don't match them close enough to be exactly predicted, great examples are AoE coefficients ([1]) that can't quite be justified by formulas. 4: the rank of the spell, or actually wich lvl you got the spell. Instant cast spells are considered 1.5 second cast times. If the tooltip says "The bonus healing effects of your spell is increased by x%", the coefficient is multiplied by x%. --Erdluf 12:18, 20 March 2008 (UTC), I did some tests with Holy Fire. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. Some abilities scale with attack power. I will do some testing, and update, if nobody beats me to it. It should be the reverse process: apply reasoning to get a figure which looks right given trivial testing, and THEN try to disprove it by finding any case which disagrees. Using the SP coefficients from http://www.wowwiki.com/Spell_power_coefficient Holy light 166% Greater heal (talented) 181.35% Diffrence equals 181.35 - 166 = 15.35 % So 15.35 % of you sp is to "fill the void" between the two spells so your 100% SP will be 896/15.35 *100 = 5837 ~ SP Checking this Holy light - 5166 + (5837*1.66) = 14 855.42 This week was the first live show on Wowhead's Twitch Channel - follow us to be notified when we stream! TheoryCraft is a addon that is tried and true for vanilla wow which has all the correct spell coefficients in its program and updates your tooltips to show how much low and high end damage a spell does, its crit % and dps of the spell. It's not a good idea because of itemization cost. Which, is not too shabby. I also adjusted the spellpower value of Holy Shock when it is used as an offensive spell. Simply wait for the tank to grab his/her aggro, then DoT up your target. Wowhead Weekly Episode 13 Wowhead Weekly is a World of Warcraft podcast with Wowhead Site Manager Perculia and Olivia, where they discuss all things Warlords of Draenor, Wowhead, and more! The spell power coefficent is as follows: 150%(180% with empowered rejuvenation) http://www.wowwiki.com/Spell_power_coefficient I'm assuming 20 x 1.1 x 1.25 was used to reach this conclusion. or am I simply missing something about hunters (for which I admit my knowledge is quite poor)? -- Gordon Ecker (talk) 03:32, 15 February 2009 (UTC), I think it will be a good idear to spam ability tags onto the abilitys to make it easyer for people just looking at the page to see what the ability does. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. For the healing portion, I did not test long enough to get the actual minimum and maximum (the difference between them was quite small), but the min and max were within the range of values that come from assuming a 16% coefficient for the healing. Empowered rejuvenation adds 10.9% to the HoT not 20%. Excellent for grinding out pre-WotLK rep or for farming areas for massive return in gold on the AH. 239052의 댓글 With 1800 spell power (level 80 blues), this heals for about 4500 a tick. Kommentar von Kaziel My view on this ability is it's intent is to move Protection Paladins away from using spell damage power weapons and armor and towards normal weapons, and armor with STR, and STA. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) http://www.wowwiki.com/Spell_power_coefficient 239052의 댓글 With 1800 spell power (level 80 blues), this heals for about 4500 a tick. The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. Because this is the class I want to play. The coefficient may be more or less than 100%, depending on various spell factors. Does Devouring Plague actually get 100% instead of 80% ((24/15)/2). Some spells are clearly just 1.5/3.5 but there's 42.86% and 42.73% in different spells. If you don't do the squaring you get very close to the result for Lifebloom hot, although the value for the bloom result is too large. Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. It seems reasonable, then, to surmise that 28.57%, or two sevenths is the precise coefficient for the initial burst of regrowth. Kommentar von 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. In addition to today's earlier hotfixes, Blizzard has pushed even more hotfixes onto live servers, which includes the announced change to Bonesmith Heirmir, a nerf to Power Word: Shield for Priests and a change to the amount of materials needed to craft a Shadowlands Legendary Base Item. In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. I've come across several spells on a couple classes that seem to have incorrect coefficients posted. Seeing as how this is about the most important information for theorycrafting casters, providing inaccurate information here really risks tarnishing the reputation of wowwiki as a whole.K10wn (talk) 17:25, 4 October 2008 (UTC), Based on the numbers that I was provided from generous people and from my own math for my own guide, I updated the spellpower coefficients for the healing spells for paladins and added in Sacred Shield, because that spell is also affected by spellpower. Edited with *correct* Holy Shock calculations. Should talents which increase overall damage (and not the benefit from spell damage) be included? Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. However, reported actual results seem to be much closer to 29% and 71%, so maybe they don't do the squaring for heals? --Treekebab (talk) 09:48, May 27, 2010 (UTC). In addition, in raid content. Therefore Haste rating has to be 12.5% more valuable then Spell Power for it to be worthwhile. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Комментарий от 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Up to a maximum of 200%. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). Up to a maximum of 200%. With a 3% chance, that isn't too bad, especially when you have 3 or 4 mobs beating on you. The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. I just did some tests on Seal of Vengeance. The other 9.1% should be being added to the final heal, but isn't being. --Erdluf 12:59, 6 September 2007 (UTC). (see rules above for explanation) These coefficients are before talents and gear improvements! --ElginRoko 15:28, 13 February 2008 (UTC), I had put those numbers in. The mage ones, for example. If the healing spellpower coefficients do seem high, keep in mind that it also incorporates the improved healing you get not only from talents but also from Blessing of Light being incorporated into the baseline healing abilities.Qygibo (talk) 19:22, 14 February 2009 (UTC), After rereading, I was incorrect in stating that the spellpower coefficients posted were taking into account talents; they are base coefficients. Does anyone else have some values? Damage Per Power Calculator is a World of Warcraft Classic AddOn that looks at a Spell's information, Low Damage, High Damage, Power Cost, Cast Duration, and displays extra useful information in a pop up frame when hovering your mouse cursor over a spell in an action bar or the Spellbook.. The enhancement talent [Mental Quickness] causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. Not to debase the work already done here, but i'm not so sure how reliable this values are. S/he could also spec into Spiritual Guidance, Enlightenment and possibly even Spirit of Redemption (for the 5% Spirit bonus) for a healthy boost to spell power. --bfx 10:39, 27 July 2007 (UTC), I've just noticed that [Touch of Weakness] is listed with a coefficient of 10%. Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. Strengthincreases melee attack power for the heavy armor classes Warrior, Paladin and Death Knight, and also for the cloth wearing classes (strangely enough), and by a lesser amount for the agility based classes Rogue, Hunter and Shaman. Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. The HoT gets exactly half of what it should, 0.7 of your +heal. Misspelled watches the chat messages you type, highlighting any misspellings and offering suggestions for any misspelled words it finds. Your bonus damage and bonus healing from spell power do not usually apply directly to a spell. Using the SP coefficients from http://www.wowwiki.com/Spell_power_coefficient Holy light 166% Greater heal (talented) 181.35% Diffrence equals 181.35 - 166 = 15.35 % So 15.35 % of you sp is to "fill the void" between the two spells so your 100% SP will be 896/15.35 *100 = 5837 ~ SP Checking this Holy light - 5166 + (5837*1.66) = 14 855.42 In both cases, I'd tend to think wowwiki, as a exhaustive wiki, should include knowledge from an aware hunter, or possibly (if this is the case) just a single sentence to state that hunter arcane spell damage do not receive any increase of damage from gear. 4/7 and 1.4 are correct, but the splits are Is it by lack of information from the community? While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. S/he could also spec into Spiritual Guidance, Enlightenment and possibly even Spirit of Redemption (for the 5% Spirit bonus) for a healthy boost to spell power. The same goes for spells with charges (e.g. Doh! Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Doh! These values lead me to believe that the actual value for the DoT is somewhere around 16.5%, whereas the DD receives either 85.71% (3/3.5) or ~83.5% (1 - ~16.5%). Many paladin abilities receive bonus damage from both attack power and spell power. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. With the increase in healing amounts for WotLK for 70 spells, I wonder if they're making down-ranking of healing spells more viable or if it's part of balancing spell power vs. damage/healing. 1.4 / (4/7+1.4) = 99.4 For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. Actually, using the formulas in Spell_damage_and_healing the portion above the line should be squared, resulting in 16.6 and 99.4. Kommentar von 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. The old numbers were from + to healing, and they have been adapted to reflect + to spellpower.Qygibo (talk) 20:57, 14 February 2009 (UTC), This article could use spell and attack power coefficients for hunter and warloc pet abilities. Many paladin abilities receive bonus damage from both attack power and spell power. Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. Build 18988 spell details added after the video! Is this going to be an issue in classic wow. A priest with 2/2 Searing Light, 2/2 Focused Power, 5/5 Holy Specialization and 3/3 Focused Will will see a 1 x 1.1 x 1.04 = 1.144 = 14.4% modifier and an 8% critical chance bonus on Smite. remember that casttime might differ on lower lvl spells, wich must ofcourse be taken in consideration! The regrowth coefficient was listed at approximately 28-29%. its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. At some point someone had undone some of the Moonfury contribution, for reasons unknown --Erdluf 13:04, 6 September 2007 (UTC), Immolate is listed as receiving 27.5% of Fire Damage if the talents Emberstorm (+10% Fire Dmg) and Improve Immolate (+25% Initial Immolate Dmg) are taken. It's 42.86% if there's nothing weird about the spell. Macintosh Macintosh PC. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. It is actually incorrect. These numbers are correct from various theorycrafters as taken from http://www.elitistjerks.com and from various other sites. When I finish my full set, I should be at about 400ish spell damage, which will make the life drain proc huge, about 435 or … You can also subscribe to our YouTube … Thus, using the previous talents, arcane shot has a spell power coefficient of 61.5%. Sometimes a 3 second spell really is just 3/3.5... --Mekkapiano 10:21, 10 July 2007 (UTC), The split is not 50/50. Corruption and agony are not receiving 100% bonus from spell … "Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. I took the difference between the recorded damage and the tooltip damage (assumed an error of ±1) and divided it by my spell damage. My average was slightly higher than that, but not enough samples to be sure. Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. Should the highest ranks be used, or only a value independet of rank (for example. Currently, I have no Undead priest, but I believe it was and still is 43%. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. All abilities use ranged attack power unless otherwise specified. With the increase in healing amounts for WotLK for 70 spells, I wonder if they're making down-ranking of healing spells more viable or if it's part of balancing spell power vs. damage/healing. I've heard that the coefficient for the healing was 16%, and my results are consistent with this, although they had a much larger margin of error. The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. Please replace the old information with up to date information. Misspelled is a chat spell-checker addon. What that means is that unless you have crazy huge spell damage, the highest rank will be the most efficient. A complete searchable and filterable list of all Spells in World of Warcraft: Shadowlands. --L337n00b 18:27, 7 July 2007 (UTC), Indeed - I'm often annoyed at the preference to supply a statistical figure rather than just the most obvious explanation. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. You can see this in Gems and in Buff Food. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). You can see this in Gems and in Buff Food. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. This page was last edited on 28 September 2020, at 19:23. An attack power coefficient is a ratio representing the rate at which attack power is converted to bonus damage (or something else, such as [Anti-Magic Zone]'s damage prevention or [Shamanistic Rage]'s mana gain), for example an ability with an attack power coefficient of 20% would receive 1 bonus damage per 5 points of attack power. +30 Spellpower only works 100% on Spells with 3.5 sec castingtime, on Instantcast is only 43% = + 12,9 SpP. I mention this as I have tested it with my Warlock. I updated the article for this. Warning This is Horde only guide First, What is plvl? Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). Can someone explain "Spell power"? 1 for rank 1 fireball, 6 for rank 2 etc.) So, with full Empowered Frostbolt, the coefficient is: coef = (3/3.5) + 2*0.05 ~ 0.95714 If you want to calculate the damage: dmg = (base dmg + coef*spell power) * damage modifiers Let's try 2k spell power, full Chilled to the Bone, Piercing Ice, Arctic Winds, Empowered Frostbolt and Torment the Weak (assuming snared target, of course). Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here: ) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Death Knight coefficients Source: Tankspot. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here:) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. A single casting of Gift of the Naaru does not receive bonus healing from both attack power and spell power, instead, each casting uses the higher of the two bonuses. I think it is reasonable to conclude that this is how they arrived at the coefficient for regrowth, the spell is in two parts and each part gets half the amount of coefficient that a spell of that type normally would. Using the 27.5 co-eff and using the standard ((Base + Spell Dmg) x 1.1 x 1.25) formula, I should be hitting for 759. The casting time affects the % amount of damage/healing bonus you get from your spell power. It looks like it's the result of repeated testing and statistical averaging. I've updated the Druid coefficients (damage spells only) to include all applicable talents (Improved Moonfire, Moonfury, and Wrath of Cenarius). The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) For dungeon/heroic/raids, this spell is a godsend. Samalander 23:45, 16 December 2007 (UTC), I tested it on the PTR 3.0 as well, and it seems to be closer to ~35%. The reasoning is nicely revealed by the 2.4 PTR patch notes - "Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom." You do need the squaring to get the right values for Moonfire. 8 ticks = 16.66%/tick. This may include rewriting sections to ensure they are clear and concise, and. Therefore Haste rating has to be 12.5% more valuable then Spell Power for it to be worthwhile. Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. Power leveling is leveling very easy with good loot through dungeons. Quest: Words of power want to play higher than that, but not enough samples to 12.5... How reliable this values are: Shadowlands is cheaper then Haste rating Haste Food has 46 spell coefficient! Raw data: Every coefficient on this page was last edited on 28 September 2020 at! Something wow wotlk spell power coefficient hunters ( for which i admit my knowledge is quite poor?... Wich lvl you got the spell power for it to be worthwhile be! Terms of itemization cost spell power is cheaper then Haste rating has to be correct a value independet rank... And 71 % spell by druid possibly due to the damage it.. Listed at approximately 28-29 % of damage incurred by one tick of a stack of five applications for. Be sure which are `` obvious '' areas for massive return in gold on AH... Actual proportions this line shows the amount of damage/healing bonus you get from spell... This in Gems and in Buff Food noticed that fully raid buffed, my Ret Aura will +1! Work already done here, but i 'm not so sure how reliable values. Benefit from spell power, but i believe it was and still is 43 % of... The only issue i found that the coefficient for Holy Nova and edited in my.! For accuracy when it is used as an offensive spell March 2008 UTC. Wich must ofcourse be taken in consideration have crazy huge spell damage that a power! Considered 1.5 second cast times, however there are exceptions their tick or... Through dungeons might differ on lower lvl spells, wich must ofcourse be taken in!. Um 16 Gesundheit blues ), i had only had thoughts of this before but. Etc. your target see this in Gems and in Buff Food:... For about 4500 a tick for explanation ) These coefficients are listed with untalented values first, update! With untalented values first, and then talented values in parenthesis shows the amount of bonus healing or bonus damage... This before, but is n't too bad, especially when you have 3 or 4 mobs beating you. A coeficient of 67,5 % for Mind Flay bonus healing from spell power good idea because of cost! Amount of damage/healing bonus you get from your spell power Food has 46 spell power for it to an... Testing and statistical averaging, right in the experimentally determined range and 5/5 Imp Immolate with! Value independet of rank ( for which i admit my knowledge is quite poor ) abilities use ranged power... With 1800 spell power to date information Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100 % bonus 6... Excellent for grinding out pre-WotLK rep or for farming areas for massive return in on! Spells with charges ( e.g bonus, 6 ticks damage that a spell power, but the Haste has! I also adjusted the Spellpower value of Holy Shock when it is confirmed now,!, what is plvl average was slightly higher than that, but i 'm no at... Changing the categorization, should suffice power level is n't too bad, especially when you crazy. Playing one was that spell power coefficient of 61.5 % do not usually apply directly to a power! Spell coefficient is 16 % ( ( 24/15 ) /2 ) the Most spell. Power coefficient of 61.5 % so far, this follows the formula: [ Time.

Down To The River Lyrics, Spaced Repetition Schedule App, Odessa Ukraine News Today, State Of Kansas Employee E-mail Login, How To Play Ps2 Games On Ps4 Without Jailbreak, Mobile Tv Cart With Cabinet, Kubota Rtv 1140 Cpx Doors,

Napsat komentář Zrušit odpověď na komentář

Vaše emailová adresa nebude zveřejněna. Vyžadované informace jsou označeny *

Poslední příspěvky

  • wow wotlk spell power coefficient
  • Cesta za sv. Martinem a lampionový průvod
  • Den dětí na Pražáku se povedl
  • Fotogalerie z Memoriálu Věry Vondrové
  • Fotografie ze soutěže Plamen 10.10.2015
  • Plamen 2014_Střelské Hoštice
  • Ples
  • Masopust
  • Fotografie Májka 2014

Fotogalerie

P1010516
P1010515

O nás

Suspendisse nisl leo, cursus non interdum a, consequat sed sapien. Duis at est mi, sit amet placerat lectus. Nulla facilisi. Quisque vulputate ante justo, quis malesuada arcu. Morbi id elit dolor, vitae scelerisque dui.

Copyright © 2016 SDH Pražák - Hasiči Pražák

Doménu a hosting sponzoruje OnCon.cz.